Developed by the 3-person team that is Robit Games, Treasure Adventure World is the successor to their well-received inaugural title, Treasure Adventure Game. I was able to play the latest demo version during last week’s Indie Spotlight, and while the inspiration and spirit of Robit’s first release is present, Treasure Adventure World definitely stands on its own two feet. This 2D, “metroidvania” platformer lets the player:
“Sail the world, searching for ancient artefacts that were once powerful weapons used to fight an evil demon. Upgrade your sail-boat and find gear to enhance your treasure-hunting and fighting potential. Along the way, discover clues to your forgotten past and uncover the mysterious origins of the archipelagic world you live on.”
Playing Treasure Adventure World feels a lot like listening to a bedtime story. From the classic story of a young person’s self discovery, to the 2D scope and colorful and highly stylized art, it all feels as though it belongs on the glossy, colorful pages of a storybook. That is not to say that the game is childish, in fact, the uber fun and familiar gameplay paired with the game’s overall atmosphere make it a genuinely engaging experience that has the potential to appeal to gamers from across the spectrum.
An interesting detail; the game’s silent, unnamed protagonist (later nicknamed Peep) is left genderless throughout the game’s narrative. It’s a purposeful story decision that really allows the player to project themselves on to the character. It’s a small detail in the grand scheme of things, but it truly makes a difference. After all, adventures are for everyone and everyone likes to see themselves in the characters they play.
Gameplay-wise, Treasure Adventure World makes use of the classic platformer approach to navigation, puzzles, combat, etc… but with the addition of 2 cool and indispensable items and one feathery familiar. Peep’s hook hand prosthetic and the Glooskap, your shrinking, seafaring ship! Roaming from island to island on the Glooskap and using your trusty hook to swing your way around and swat at enemies. Whydah, a talking parrot, joins you on your aventures and makes sure there’s no lack of small talk and help when you need it.
Bearing in mind that what I played was a demo, and not all features are currently available, I was still very impressed with Treasure Adventure World. I ended up playing well past 9 o’clock (Indie Spotlight’s normal end time) and even continued on my own later. I’m looking forward to its release, and I’d love to see it available on a console like the Wii U, where I think it would do extremely well.
Make sure you check out Treasure Adventure World’s free demo available for download right now, pre-order the game to help show your support. Follow Robit Games on Twitter and Like them on Facebook to keep up to date with the game’s development.
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