During the day, I'm a young animator in the video game industry and loving every single moment of it. At night, I'm a nerdy artist who loves to 100% video games but dies a million times trying. On those off evenings, I'm either reading or writing fan fiction. I also love to bake desserts.
We’re live and IRL for this episode of the GoGCast. Recorded at GeekFest Montreal, Leah, Cat, Kelsey and Bianca sink their teeth into the latest game releases. We review Super Mario Odyssey, Cuphead, Mortician’s Tale, Assassin’s Creed Origins and we...
In this instalment of Art Examination, we will be looking at Ubisoft’s Child of Light and its use of both 3D and 2D mediums to create a fairytale-esque environment.
Kingdom Hearts blew my mind when it released back in 2002. It combine both Disney and Final Fantasy in a new adventure that will forever be in my heart.
A lot goes into creating assets for video games. As of late, the process has been pushed to the point that realism is no longer a problem. Rise of the Tomb Raider's environments are a stunning achievement, technically and visually.