The embodiment of all things socially inappropriate during my adolescence (and adulthood) has its second masterpiece in South Park: The Fractured But Whole.
I didn't enjoy Shadow of Mordor and didn't understand the hype. Did Middle-Earth: Shadow of War improve on its predecessor? Will it finally suck me in?
In this instalment of Art Examination, we will be looking at Ubisoft’s Child of Light and its use of both 3D and 2D mediums to create a fairytale-esque environment.
A lot goes into creating assets for video games. As of late, the process has been pushed to the point that realism is no longer a problem. Rise of the Tomb Raider's environments are a stunning achievement, technically and visually.