The gaming industry and community is constantly in flux and flow; ever changing the way it interacts with, and constructs itself through the medium. As technology and communication continuously develops and reinvents itself, one of the more beneficial and progressive transformations has been the democratization of video games. This has been an ongoing process for the last decade or so, but as part of the obligatory reflection that ensues at the year-end, I feel as if this movement to communize the industry really flourished in this year.
Virtual reality is on the tip of everyone’s tongue. At MIGS15, I had the chance to talk to Isabelle Bourduas, Senior Vice President of Minority VR and Laura Susel, Production and Community Management Assistant at Minority Media to get their insights on virtual reality and how they are developing games and VR experiences for main stream television.
Anxiety is a sneaky bitch. You feel inside you that something is wrong; something is different. Why can’t you enjoy things like other people do? The most difficult aspect for me to deal with is starting a new game.
If you’ve been to a mall in the past couple of years, you know that the once hideous Christmas sweater covered in cats wearing Santa hats your great-aunt wore to the family holiday gathering is now trendy. The uglier, the better.
While at MIGS, I got to check out the indie video games that were showcased. Of course, I grabbed my phone and mic, and got my three favorites to do the One Minute Pitch to tell us about their game.