What we expected to be a spin-off like Blood Dragon and Instincts is actually a full-fledge release. Fans of the series will recognize its typical mechanics such as exploring the open world of Oros, conquering outposts, scavenging for gear to craft your weapons and garnering experience so that you can build Takkar to be the biggest badass in 10,000 BCE.
First impressions are usually what will sell us on a game, so when it comes to early releases/alpha/betas you sometimes have to tough it out for a while to get to the good stuff but it can be worth playing through the lag and bugs and all sorts of issues that are there at the beginning. Warhammer 40,000: Eternal Crusade had all of these issues; my first impressions were frustration and disappointment, which is not very good going into a new game. However I stuck with it.
Street Fighter IV was a juggernaut, a game perfect in almost every way. It’s generally regarded as being one of the best games of its generation, and most certainly the best fighting game of its time. However, as good as it was, it came out in 2008, before Twitch, before the explosion of eSports, and Capcom felt like it could release a game that was built from the ground up to better fit the needs of today’s market. Enter Street Fighter V.