Grief came in like a tidal wave, and I was woefully unprepared to be submerged. You need to hold on to the things that will help you float back to the surface. One of the buoys that I latched on to was Stardew Valley.
The gaming industry and community is constantly in flux and flow; ever changing the way it interacts with, and constructs itself through the medium. As technology and communication continuously develops and reinvents itself, one of the more beneficial and progressive transformations has been the democratization of video games. This has been an ongoing process for the last decade or so, but as part of the obligatory reflection that ensues at the year-end, I feel as if this movement to communize the industry really flourished in this year.
Anxiety is a sneaky bitch. You feel inside you that something is wrong; something is different. Why can’t you enjoy things like other people do? The most difficult aspect for me to deal with is starting a new game.
Singer-songwriter, producer and gamer VOYCE* joins of us this week on the podcast. We tackle the complex subject of ethical responsibilities in games, from the content to making the actual product.
In this week's returning podcast, we play the FMK game with interesting results, we take a look at Windows 10 and what it means for gamers in general and Catherine Ashley walks is through her week and all the comments that followed her opinion piece on Polygon’s Witcher 3 review.
Alright, so I wasn't planning on commenting on the latest sort-of controversy brought about by Polygon’s Arthur Gies’ review of the Witcher 3, but a particular response to it, written by The Vanishing of Ethan Carter’s Adrian Chmielarz, frustrated me. Not only did it frustrate me, it kind of baffled me at the same time - but I’ll get to that in a bit.
After picking up Unity, I experienced what every Assassin’s Creed fan has been waiting for since AC3: innovation. Here's an eagle’s eye view at why Unity is leaps and bounds above Rogue in the AC franchise from three basic perspectives.